<code class="language-c">Public Shared Function LoadString(ByRef Context As String, ByRef Brush As System.Drawing.Brush, ByVal Size As Integer, ByVal FontName As String, _ Optional ByVal BorderWidth As Integer = 1, Optional ByVal Width As Integer = 1600, Optional ByVal Height As Integer = 64) As DxImage Dim Image As System.Drawing.Bitmap = New System.Drawing.Bitmap(Width, Height) Dim GDI As System.Drawing.Graphics = System.Drawing.Graphics.FromImage(Image) Dim FontFamily As System.Drawing.FontFamily = New System.Drawing.FontFamily(FontName) Dim Font As System.Drawing.Font = New System.Drawing.Font(FontFamily, Size, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Pixel) GDI.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias GDI.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High For o = 0 To Math.PI * 2 Step Math.PI / 16 For i = 1 To BorderWidth Step 1 GDI.DrawString(Context, Font, System.Drawing.Brushes.Black, i * Math.Cos(o), i * Math.Sin(o)) Next i Next o GDI.DrawString(Context, Font, Brush, 0, 0) Dim SoftHandle As Integer = DX.MakeARGB8ColorSoftImage(Image.Width, Image.Height) Dim TmpColor As New System.Drawing.Color() For i = 0 To Image.Width - 1 Step 1 For j = 0 To Image.Height - 1 Step 1 TmpColor = Image.GetPixel(i, j) DX.DrawPixelSoftImage(SoftHandle, i, j, TmpColor.R, TmpColor.G, TmpColor.B, TmpColor.A) Next j Next i 'Dim Data As System.Drawing.Imaging.BitmapData = New System.Drawing.Imaging.BitmapData() 'Data = Image.LockBits(New System.Drawing.Rectangle(0, 0, Image.Width, Image.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb) Dim TmpImage As DxImage = New DxImage(DX.CreateGraphFromSoftImage(SoftHandle), Image.Width, Image.Height) 'Image.UnlockBits(Data) DX.DeleteSoftImage(SoftHandle) GDI.Dispose() : Image.Dispose() : Font.Dispose() : FontFamily.Dispose() Return TmpImage End Function </code>
感觉贴图加载代码和我这边思路类似,都是以内存为中介 我之前是用的。。硬盘。。。
时段 | 个数 |
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{{f.startingTime}}点 - {{f.endTime}}点 | {{f.fileCount}} |